07 Ground floor: The Link
The family’s meeting point.
The ground floor combines high-end international dining, social entertainment and live events.
A place to come for one activity—and discover several more.
presents
Rooted in Lebanon. Open to the world.
Bringing the whole family together since 2005.
01 Introduction
Since 2005, TheLink has brought families together through food, play and shared memories.
Now, we are expanding that promise.
The World of TheLink connects hospitality, entertainment, learning and original stories across five levels, a rooftop and an outdoor destination.
Its spirit is simple:
Grow in possibilities. Stay young in curiosity.
02 The journey
Forever young.
Select a chapter to jump03 The promise
FOREVER YOUNG is the heart of TheLink.
It means staying curious, enjoying discovery and making time to play together.
Every space, story and experience should express one promise:
The whole family belongs here.
03 The promise · identity
04 Where the story begins
Our story opens with Teta Arzé: a Lebanese grandmother, inventor and keeper of family memories.
Inspired by Phoenician heritage and the knowledge passed between generations, she brings old stories into new possibilities.
Her grandchildren bring questions. Linky and Linko bring technology.
What began as a family story becomes a place everyone can enter.
05 Meet the family
Our connection to roots, invention and hospitality.
Two bots bringing playful technology into the adventure.
Four grandchildren exploring what the next generation can imagine.

A separate ambassador for players, creators and future champions.
Their relationships give us a foundation for stories, games, attractions and experiences that can keep growing.
05 Meet the family · Linky & Linko
05 Meet the family · the grandchildren
05 Meet the family · story world
06 One world, many doors
Each part of TheLink offers a different way to belong.
Together, they create a destination families can experience at their own pace.
Select a level to visit it.
Construction site
The new home of TheLink, level by level.
07 Ground floor: The Link
The ground floor combines high-end international dining, social entertainment and live events.
A place to come for one activity—and discover several more.
07 Ground floor · signature experiences
GF · The Link · play
Seven eight-ball tables, a private VIP table room and four darts stations.
GF · The Link · dine
Dedicated smoking and non-smoking areas.
GF · The Link · gather
Built-in cameras and a directing station support event production and memorable moments.
GF · The Link · 360°
Now viewing: Reception
08 The Link City mezzanine
The mezzanine keeps families connected through a central lounge, bar and views toward surrounding activities.
The design balances excitement with comfortable places to pause.
−1 · The Link City · The Node
−1 · The Link City · express & explore
A merchandise corner lets guests take a piece of the world home, while the management office supports daily operations.
−1 · The Link City · 360°
Now viewing: Merchandise corner
09 The Linkverse
Approximately 2,000 m² of playground space brings together trampolines, soft play and active discovery.
−2 · The Linkverse · play
−2 · The Linkverse · theater
Every celebration can open a different world.
−2 · The Linkverse · at its center
−2 · The Linkverse · 360°
Now viewing: Play structure
10 Arzzon
Arzzon connects esports, education and immersive entertainment.
Curiosity brings them in. Progress brings them back.
10 Arzzon · train & compete
Programs develop game sense, mechanics, teamwork and competitive skills.
Monthly tournaments, a stage, mobile gaming and smoking gaming lounges, memberships and a room with three PlayStation consoles build the community around that training.
Our ambition is to develop talent in Lebanon and create pathways toward regional and international opportunities.
10 Arzzon · mascots
A separate ambassador for players, creators and future champions.
11 Learning through creation
Two coding and programming rooms support game development and practical digital learning.
A build-your-PC room and store connect students with the technology behind the screen.
Robotics courses follow a complete journey:
Our proposed Transformers Game course adds another route into creative learning.
At the annual showcase, students see their projects come alive—and share what they have built.
12 Arzzon attractions
The immersive program includes:
Solo and duo coaching spaces, a streaming room, and commentary and guest facilities support performance and production.
From a first attempt to a personal best, every experience gives players something to work toward.
13 Arzzon creative studio
Arzzon Studio is the creation engine behind TheLink’s expanding universe.
We develop VR, mobile and other game formats across different genres, using our characters, stories and environments as foundations for original experiences.
Our capabilities connect:
13 Arzzon creative studio · playable worlds
The same world can inspire a family adventure, a racing game, a cooperative VR mission, a mobile challenge or an educational experience.
14 From story to screen to space
Our creative process connects the world across formats:
A mission introduced in a mobile game could inspire an attraction. A birthday adventure could become a VR experience. A familiar character could guide guests through both.
Each format should offer an experience suited to its audience and setting. This gives us room to develop original games, attractions, animation, collectibles and future collaborations within one recognizable universe.
15 Rooftop: Teta Arzé
The rooftop brings the journey back to Lebanese hospitality.
Teta Arzé is a boutique Lebanese restaurant with a view: warm, personal and connected to the spirit of family.
It offers a slower rhythm within the destination—a place to eat well, reconnect and put the day’s stress down.
After exploring new worlds, there is still something special about feeling at home.
16 The outdoor world
A bridge connects the building with approximately 2,000 m² of outdoor family activities.
The outdoor destination balances active play with shade, seating, landscape and comfortable gathering places.
Children explore. Families reconnect. The visit has room to unfold.
The final attraction mix will follow the outdoor design, with one clear goal:
Make adventure and relaxation work together.
17 TheLink mobile app
The proposed mobile app brings TheLink into everyday life.
Its direction includes:
Linky, Linko and Teta Arzé can make the experience feel familiar and playful.
The app connects guests to the destination.
Original mobile games developed by Arzzon can take the world further.
Screens from the app
17 TheLink mobile app · screens
Screens from the app
18 Designed as one world
TheLink’s visual language connects Lebanese warmth with contemporary technology.
Welcoming materials, friendly forms, architectural lighting and meaningful character details create continuity.
Every area should support clear circulation, family comfort, practical operations and its own distinctive atmosphere.
The brand carries through signage, uniforms, menus, merchandise, digital experiences and events.
Guests should feel the connection before they need it explained.
19 Beyond Lebanon
The flagship establishes the world. Its next chapters can reach people through different paths:
Adaptable locations built around TheLink’s family promise and experience standards.
Original VR, mobile and other games that introduce our characters to audiences beyond the venue.
Animation, collectibles, merchandise and collaborations that extend the universe.
These are opportunities to develop progressively. Each should preserve the identity that makes TheLink meaningful.
The world can travel while keeping its roots.
19 Beyond Lebanon · stories & products
20 A franchise that carries the story
Future locations can adapt their size, attraction mix and hospitality offer to their market.
The shared foundation remains:
The flagship becomes our reference for building the brand, design and operating guides needed for expansion.
21 Our shared direction
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Arzzon and TheLink align around three priorities:
Connect the brand, stories, spaces and technology.
Give every generation reasons to play, learn and belong.
Build a foundation that supports new content, experiences and future locations.
Every decision should strengthen the experience we deliver today and the possibilities we create for tomorrow.
22 Conclusion
TheLink began by bringing families together.
Now, we are giving that legacy a world of its own—rooted in Lebanon, brought to life by our characters, experienced across the destination and expanded through Arzzon’s games and creative work.
Our ambition reaches beyond one building: toward new stories, new audiences and future destinations around the world.
The promise stays close to home:
Bring the whole family together. Keep curiosity alive.